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3dleighAI Native Digital Art & Design

  • Art Direction
  • Game Design
  • Concepts
  • Illustration
  • Video
  • 3D Models

I use the latest AI tools in combination with traditional methods to create polished video and imagery for games, brands and advertising — from first idea to final cut. A Higgsfield specialist with 39 years of creative industry experience.

Need something to look expensive on a budget, at lightning speed?

Here’s how I can help Available for freelance
Shipped with 11 studios, including Electronic ArtsEidosCodemasters HutchNaturalMotionMunkyFun
02Selected work

Axiom Magazine Series.

Finished pieces — generated, directed and graded by me. Click any plate to open it full-size.

←→ to scroll · drag to pan · click an empty slot to load a piece. Drops are a local preview — add them permanently in the REEL array.

03Films

The long-form work & the shorts.

Landscape edits — spots, films and short pieces. Click any frame to play it full-width, with sound.

Legacy

Shorts

043D pipeline

From a sketch to a textured 3D model.

One character, start to finish: concept art, ChatGPT renders, Tripo 3D generation, topology, UVs and texture. Step through each stage.

05Games

Games I designed & drew. Playable.

Flash games from my Candyflame days with developer Onur Vural. Millions of plays, and TankBlitz went on to Steam. Pick one and play it in your browser.

Play the games

06Services

Here’s how I can help.

High-end quality at speed, using the newest tools without the big-studio bill. Find the problem that sounds like yours.

What I do
07Toolkit

The models, and the craft that points them somewhere.

Higgsfield
Primary / specialist

Where most of my video starts and finishes — character consistency, motion control, and vertical social output at volume. Deep, daily, production-level fluency.

08About

Thirty-nine years of deciding what good looks like.

I started as a pixel artist in 1987 and have worked in just about every art role since: pixel artist, animator, 3D modeller, user interface artist, concept artist, user acquisition artist, art director and now AI specialist. Along the way I worked at Electronic Arts, Eidos, Codemasters, NaturalMotion and Hutch. I defined the "urban legend" look of FIFA Street, and I ran global outsource teams to a Style Bible I wrote myself.

At Hutch I spent six years as Art Director for AI & Innovation, putting generative models into a real production pipeline — and finding out exactly where they help and where they lie to you.

Now I do that independently, as a creator. I make AI video and imagery that reads as directed rather than generated: composed, lit, cast, cut and graded. The models are fast. Knowing what to ask them for is the part that took a whole career.

At a glance
Based
UK · remote worldwide
Working in
AI video, stills, concept, edit
Specialism
Higgsfield
Formats
9:16 · 1:1 · 16:9 · sheets
Also brings
Art direction, style bibles
Status
Available for freelance

Track record

39+
Years in the industry
11
Studios shipped with
1987
First shipped pixel
09Social media

Where the work lives.

Available for freelance

Got something that needs to look expensive?

Tell me the brief, the format and the deadline. I'll tell you straight away whether AI is the right tool for it.

3dleigh@gmail.com
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